Undead Sea Update For World War Z

- Jun 05, 2019-

Publisher Focus Home Interactive and developer Saber Interactive have released the Undead Sea update for World War Z. The update ads a new mission in Tokyo set on a ferry infested with the undead, a new type of zombie, and more. 

View the trailer of the update below:

Here is the information below:

New Content:

  • Added Tokyo 3 level.

  • Added new special zombie that will spawn on all levels.

New Features

  • Added private lobbies.

  • Added ability to host the game locally in private lobbies. (Only on Xbox One and PlayStation 4 at the moment, same functionality will be available on PC later.)

  • Added ability to disable bots in private lobbies.

  • Added UI that shows maximum difficulty each level was completed on.

  • Added FoV scale slider.

  • Added option to change PvP loadout during the game.

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AI

  • Added feature that will prevent Lurker from spawning near players that are joining the game in progress.

  • Tripled delay, which governs how often Lurker can spawn in the exact same position.

  • Constant sprinting will now aggro zombies from a bigger distance.

  • Reworked “zombie stagger” mechanics. When hit, zombies used to play a long hit animation based on gun caliber and an element of randomness. Now they will play hit animations based on gun caliber and if they are hit repeatedly in a short period. This will make shotguns and fast firing weapons more consistent at staggering zombies.

  • AI Director will spawn less primary weapons if players are already carrying tier 3 weapons.

  • When AI Director decides to spawn a small wave of zombies, it will contain more zombies, but the wave duration will be shorter.

  • Made stealth more consistent across all levels; executing perfect stealth will delay the first wave of non-swarm zombies.

  • Increased chance of spawning special zombies in idle state.

Weapons

  • Compact SMG. Non-silenced version deals 8 percent more damage.

  • Machine Pistol. Bottom branch version 5 deals 6 percent more damage.

  • Machine Pistol. Increased rate of fire by 9 percent for all versions.

  • Sporting Carbine. Top branch versions deal 5 percent more damage.

  • Sporting Carbine. Bottom branch versions’ mag size is increased by 3.

  • Advanced SMG. Non-silenced version 5 deals 5 percent more damage.

  • Advanced SMG. Increased accuracy of both version 4’s.

  • Sniper Rifle. Top branch now has a bigger magazine and better handling.

  • Sniper Rifle. Bottom branch deals bigger damage with more penetration and accuracy.

  • Heavy Sniper Rifle. Reduced projectile size to prevent accidental detonations.

  • Revolver. Significantly increased damage. It will be able to kill a zombie on the highest difficulty with 1 shot.

  • Double-Barreled Shotgun. Doubled the distance at which damage begins to reduce.

  • Double-Barreled Shotgun. Reduced damage in PvP by 8 percent.

  • Secondary Grenade Launcher. Increased max ammo from 3 to 5.

  • Improved hit detection in PvP.

  • C4 will no longer detonate in midair if hit by a friendly fire (it still can be detonated after it lands on something).

  • Fixed some of the visual upgrades not showing up properly in weapon customization screen.

  • Fixed some of the weapon variant icons not reflecting actual visual weapon upgrades on that weapon.

  • Fixed Pump-Action shotgun displaying LOD model as well as the actual model.

  • Fixed gun recoil reset when swapping weapons.

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Perks

  • Stim Pistol will now prioritize players in downed state when multiple targets are available.

  • If multiple players are using “Please Stand Up” perk, only one will trigger if the entire team is down.

  • All “Spawn with a Heavy Weapon” type perks will now properly adjust heavy weapons that are picked up during gameplay.

Stability

  • Improved performance.

  • Fixed several gameplay crashes.

  • Fixed several issues causing disconnects when joining friend’s game in progress.

  • Fixed issue that was causing 2 players appearing as the same character in game.

Levels

  • Fixed a large number of gameplay bugs that were causing inability to progress in levels.

  • Made some adjustments to AI Director that will make Moscow 3, Tokyo 2, Jerusalem 1, Jerusalem 3, and NY 3 slightly harder and Jerusalem 2 and Tokyo 1 slightly easier.

  • Improved navigation on Moscow 2 level.

  • Fixed issue that was causing zombie health scaling to trigger incorrectly for some zombies. In general, this makes Very Hard and Insane difficulties a little bit harder.

General fixes

  • Fixed issue that was causing Aim Assist to work even if it was disabled in options.

  • Improved pickup selection system when multiple objects could be picked up by player.

  • Fixed issue that was causing player to respawn with 0 ammo.

  • Fixed issue that was preventing dead players turning into zombies in some cases.

  • Added backpacks for character models in “Collection” screen.

  • Fixed crash on party leader change during session start countdown.

  • Fixed issue that was causing pickup progress bar not to appear in some cases.

  • Fixed player and specialization level display sync in scoreboard and in lobby.

  • Fixed Barricade defense kit icon display on HUD.

  • Backstory unlocked UI indicator will no longer display if you have already unlocked the backstory video.

  • Fixed issue that was causing some weapons to deal less damage with explosive ammo active in PvP.

  • Fixed friendly/enemy player overhead marker not appearing in some cases.

  • Fixed “Floor is Lava” trophy not triggering correctly.

  • Player will no longer drop defense kits when picking up C4 charges in Japan 2 level.

PC Difficulty

  • Zombies are harder to stagger on Very Hard and Insane difficulty (PC only).

  • Zombies take 25 percent less damage from body shots on Insane difficulty (PC only).

  • Reduced player revive timer from 40 to 20 on Insane difficulty (PC only).

PC Specific Fixes

  • Fixed friend list displayed as empty for some of the players.

  • Fixed issue with rebinding Sprint button on right shift button.

  • Added Animation Quality slider that adjusts animation LODs, number of ragdolls and number of dead bodies in general.

  • Slightly reduced time to kill other players in PvP for all weapons.

Vulkan

  • Improved Vulkan performance.

  • Improved Vulkan stability.

  • Fixed GPU idle calculations in benchmark mode.

  • Fixed blood decals rendering when using Vulkan.

  • Fixed flickering on some objects when using Vulkan.