Recently, Richard Leadbetter, editor-in-chief of Eurogamer Digital Foundry Channel, believes that neither Sony nor Microsoft's next-generation hosts should focus on 4K resolution, and that the sub-era hosts must be functionally phenomenal. As the host of this generation is about to close, foreign media eurogamer the design direction of the next generation host PS5 and the new Xbox.
Richard Leadbetter, editor-in-chief of Eurogamer Digital Foundry Channel, argues that neither Sony nor Microsoft's next-generation hosts should focus on 4K resolution. According to Leadbetter, Microsoft supports 4K resolution on Xbox One X, because 4K is a clear difference between itself and other Xbox One hosts.
But on the upcoming new hardware, DF says it makes more sense to focus on the standard version of PS4 sales and heat at the same time to reach phenomenal levels, rather than simply the technical level. "The second generation of hardware design and marketing should really not be defined by native resolution. 4K resolution is the main difference between Microsoft Xbox One X, which is aimed primarily at the hard-core player market, which wants to take full advantage of their expensive TVs.
And what the new round of machines needs is a public appeal to push PS4 to more than 80 million sales. Display upgrades are no longer a focus of the gaming experience, and 4K can be easily implemented without considering native rendering. This, in turn, raises another far-reaching question: what is a second generation and what new ideas will be used on new hosts? Curious about what Sony and Microsoft's new hosts can bring, but it is almost certain that technologies such as chessboard rendering, super sampling and dynamic resolution will play an important role in achieving these goals.”