The producer of "Bloodstained: Ritual of the Night" was interviewed by foreign media Gamasutra. In the interview, Fifty Fathoms talked about the principle of the game in designing BOSS, that is, developers must use only In the case of the dagger, the BOSS was defeated without injury, and this BOSS battle was considered qualified.
Fifty Fathoms said that he hopes that players will have the possibility of playing BOSS without any injury at any difficulty, so they will adjust the designs that are "unfair" to the players. The way developers directly try to beat their own BOSS allows developers to design BOSS from the player's standpoint, which allows them to design more BOSS battles.
"Bloodstained: Ritual of the Night" is currently available on PS4, Xbox One, Switch and PC platforms.
IGN today announced a review article on the action game "Bloodstained: Ritual of the Night" created by Fifty Fathoms. According to the reviewer, the combat system is smooth and satisfying. The ability to explore the world's weapons collection is very clever and comfortable, so that even if you complete the story process, you are willing to come back and continue to take risks. The monster design is also the crowning touch of this book. However, the evaluation also mentioned that there are many operational problems on the host platform, and I hope that the official can solve it later. IGN finally gave an evaluation of 8.8 points to this game.
English name: Bloodstained: Ritual of the Night
Game type: Action role playing
Game Maker: ArtPlay
Game Release: 505 Games
Game platform: PC/XboxOne/PS4/NS
Release time: 2019-06-18 (PC/ XboxOne/PS4) 2019-06-25 (Switch)