Highlights – Code: Realize ~ Guardians of Rebirth ~, Exist Archive: The Other side of the Sky, Muramasa Rebirth, Tokyo Xanadu, Zero Time Dilemma.
This little California-based localization house may have started out slow, but quickly blossomed into one of the premier champions of Sony’s handheld. The variety of titles the company worked on is just insane. Most notably it continued a successful partnership with Arc System Works to release a tonne of fighting games on Vita in the west, including Arcana Heart 3: Love Max!, Blazblue Continuum Shift Extend, Blazblue Chronophantasma Extend, Guilty Gear Accent Core Plus R, and Under Night In-Birth Exe:Late[st], as well as visual novels such as Tokyo Twilight Ghost Hunters and the Xblaze duology.
Yet it was elsewhere that Aksys really flourished. Take for example its work with the otome genre, which was virtually unknown in the west prior to Aksys picking up Code: Realize and Norn9, but expanded rapidly in the years that followed, not least thanks to the firm's own efforts with 7’Scarlet, Bad Apple Wars, Code: Realize fandiscs, Collar x Malice, Period Cube, and the Psychedelica games (although they all have translation issues). Aksys also did things I truly wasn’t expecting – just as I’d given up hope on Tokyo Xanadu being localized, Aksys stepped in and picked it up, and a similar thing happened with Muramasa Rebirth. This was on top of a surprise sequel to Zero Escape: Virtue’s Last Reward, entitled Zero Time Dilemma.
Not everything Aksys did was a rousing success. Things like Drive Girls, Mind=0 and Sorcery Saga received fairly mixed receptions, but this was balanced out with plenty of games that were a lot more beloved, like Aegis of Earth, Exist Archive, and Shiren the Wanderer. I’m really not convinced we’d have gotten many of these if Aksys wasn't around, as few other companies were taking gambles on niche Vita-only titles, but that just goes to show how fantastic its support was.